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	<title>FERRARI Schui7</title>
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		<title>FERRARI Schui7</title>
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		<title>Problem Two (Part a)</title>
		<link>http://sricciar01.wordpress.com/2006/09/21/problem-two-part-a/</link>
		<comments>http://sricciar01.wordpress.com/2006/09/21/problem-two-part-a/#comments</comments>
		<pubDate>Thu, 21 Sep 2006 03:16:57 +0000</pubDate>
		<dc:creator>Ricciardi Stefan</dc:creator>
				<category><![CDATA[GameMaker]]></category>

		<guid isPermaLink="false">http://sricciar01.wordpress.com/2006/09/21/problem-two-part-a/</guid>
		<description><![CDATA[Make an animation from a strip sheet of stills. a) one where the slides are of the same size (easier). Find a strip sheet of sprites and save it to your computer. a) On gamemaker, click on the add a &#8230; <a href="http://sricciar01.wordpress.com/2006/09/21/problem-two-part-a/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sricciar01.wordpress.com&amp;blog=368383&amp;post=29&amp;subd=sricciar01&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><em>Make an animation from a strip sheet of stills.</em></p>
<p><em>a) one where the slides are of the same size (easier).</em></p>
<p>Find a strip sheet of sprites and save it to your computer.</p>
<p>a) On gamemaker, click on the add a sprite button. When the pop-up appears, click on edit sprite. A screen will appear. click on file, then on create from strip. Load the strip sheet and click open. An edit screen will pop up. Under the number of images section, type how many sprites there are in the row/column. If the sprites are in a row, type the number of sprites in the images per row section. Adjust the size of the box, so it fits the sprites perfectly, by using the image width and height sections. When the sprites are lined up the boxes perfectly, click ok.</p>
<p>To preview the sprite, click on show preview. If the animation is too fast, click on the animation tab, then click on stretch. Type the number of frames you want the animation to be, so it will slow it down. The more frames, the slower it will be. To test the animation in a room, create an object and use the sprite you just made for the sprite. Play the room to test the animation.</p>
<p>I found this game information on <a href="http://pikmik.wordpress.com/page/2/">http://pikmik.wordpress.com/page/2/</a></p>
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		<title>Problem Two (Part b)</title>
		<link>http://sricciar01.wordpress.com/2006/09/21/problem-two-part-b/</link>
		<comments>http://sricciar01.wordpress.com/2006/09/21/problem-two-part-b/#comments</comments>
		<pubDate>Thu, 21 Sep 2006 03:13:56 +0000</pubDate>
		<dc:creator>Ricciardi Stefan</dc:creator>
				<category><![CDATA[GameMaker]]></category>

		<guid isPermaLink="false">http://sricciar01.wordpress.com/2006/09/21/problem-two-part-b/</guid>
		<description><![CDATA[Make an animation from a strip sheet of stills. b) another where the slides are of varying sizes (harder). Find a strip sheet of sprites and save it to your computer. b) On gamemaker, click on the add a sprite &#8230; <a href="http://sricciar01.wordpress.com/2006/09/21/problem-two-part-b/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sricciar01.wordpress.com&amp;blog=368383&amp;post=27&amp;subd=sricciar01&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><font size="3" face="Times New Roman"><font size="3" face="Times New Roman"><font size="3" face="Times New Roman"><font size="3" face="Times New Roman"><font size="3" face="Times New Roman"><font size="3" face="Times New Roman"><em>Make an animation from a strip sheet of stills.</em></font></font></font></font></font></font></p>
<p><font size="3" face="Times New Roman"><font size="3" face="Times New Roman"><font size="3" face="Times New Roman"><font size="3" face="Times New Roman"><font size="3" face="Times New Roman"><font size="3" face="Times New Roman"><em>b) another where the slides are of varying sizes (harder).</em></font></font></font></font></font></font></p>
<p><font size="3" face="Times New Roman"><font size="3" face="Times New Roman"><font size="3" face="Times New Roman"><font size="3" face="Times New Roman"><font size="3" face="Times New Roman"><font size="3" face="Times New Roman">Find a strip sheet of sprites and save it to your computer.</font></font></font></font></font><font size="3" face="Times New Roman"><font size="3" face="Times New Roman"><font size="3" face="Times New Roman"><font size="3" face="Times New Roman"><font size="3" face="Times New Roman"> </font></font></font></font></font></font></p>
<p><font size="3" face="Times New Roman"><font size="3" face="Times New Roman"><font size="3" face="Times New Roman"><font size="3" face="Times New Roman"><font size="3" face="Times New Roman"><font size="3" face="Times New Roman">b) On gamemaker, click on the add a sprite button. When the pop-up appears, click on edit sprite. A screen will appear. click on file, then on create from strip. Load the strip sheet and click open. An edit screen will pop up. Under the number of images section, type 1. Adjust the size of the box, so it fits the largest sprite on the stripsheet perfectly, by using the image width and height sections. When the sprite is lined up in the box perfectly, click ok.</font></font></font></font></font></font></p>
<p><font size="3" face="Times New Roman"><font size="3" face="Times New Roman"><font size="3" face="Times New Roman"><font size="3" face="Times New Roman"><font size="3" face="Times New Roman"><font size="3" face="Times New Roman">To add more images to the sprite, click on file, then add from strip. Line up the box over the sprite you want to add. Click ok. If there is extra bits on the sprite, double click the image and colour over the extra bit in white. Keep adding sprites, until you have all the ones you want. To re-order the sprites, click on the image once, then use the blue arrow keys to shift them into the right position.</font></font></font></font></font></font></p>
<p><font size="3" face="Times New Roman"><font size="3" face="Times New Roman"><font size="3" face="Times New Roman"><font size="3" face="Times New Roman"><font size="3" face="Times New Roman"><font size="3" face="Times New Roman">To preview the sprite, click on show preview. If the animation is too fast, click on the animation tab, then click on stretch. Type the number of frames you want the animation to be, so it will slow it down. The more frames, the slower it will be. To test the animation in a room, create an object and use the sprite you just made for the sprite. Play the room to test the animation.</font></font></font></font></font></font></p>
<p>I found this game information on <a href="http://pikmik.wordpress.com/page/2/">http://pikmik.wordpress.com/page/2/</a></p>
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		<title>Problem Nine</title>
		<link>http://sricciar01.wordpress.com/2006/09/20/problem-nine/</link>
		<comments>http://sricciar01.wordpress.com/2006/09/20/problem-nine/#comments</comments>
		<pubDate>Wed, 20 Sep 2006 10:03:39 +0000</pubDate>
		<dc:creator>Ricciardi Stefan</dc:creator>
				<category><![CDATA[GameMaker]]></category>

		<guid isPermaLink="false">http://sricciar01.wordpress.com/2006/09/20/problem-nine/</guid>
		<description><![CDATA[Problem: A character fires a bullet and has to wait one second before being able to fire the next bullet.  Solution:  Bullet:  Create Event: start moving in directions 000000010 with speed set to 5 Object Shooting: Create Event: set variable &#8230; <a href="http://sricciar01.wordpress.com/2006/09/20/problem-nine/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sricciar01.wordpress.com&amp;blog=368383&amp;post=26&amp;subd=sricciar01&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><font size="1"><strong>Problem:</strong> A character fires a bullet and has to wait one second before being able to fire the next bullet.</font> </p>
<p><font size="1"><strong>Solution: </strong></font><font size="1"><strong> </strong></font></p>
<p><font size="1"><strong>Bullet: <br />
</strong></font><font size="1"><strong>Create Event:</strong> start moving in directions 000000010 with speed set to 5</font></p>
<p><font size="1"><strong>Object Shooting:</strong></font><font size="1"><br />
</font><font size="1"><font size="1"><strong>Create Event:</strong> set variable canshoot to 1<br />
</font></font><font size="1"><font size="1"><strong>Alarm Event for alarm 0:</strong> set variable canshoot to 1</font><font size="1"><br />
</font><font size="1"><strong>Key Press Event for &lt;Space&gt; Key:</strong> if canshoot is equal to 1, create instance of object object0 at relative position (0,0), set variable canshoot to 0, set Alarm 0 to 30</font></font></p>
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		<title>Problem Eight</title>
		<link>http://sricciar01.wordpress.com/2006/09/20/problem-eight/</link>
		<comments>http://sricciar01.wordpress.com/2006/09/20/problem-eight/#comments</comments>
		<pubDate>Wed, 20 Sep 2006 09:56:43 +0000</pubDate>
		<dc:creator>Ricciardi Stefan</dc:creator>
				<category><![CDATA[GameMaker]]></category>

		<guid isPermaLink="false">http://sricciar01.wordpress.com/2006/09/20/problem-eight/</guid>
		<description><![CDATA[Problem: You have to hit a character 3 times before it dies Solution: Start with problem four Then delete everything from the object being destroyed and start with this- Create Event: set the number of lives to 3 Collision Event &#8230; <a href="http://sricciar01.wordpress.com/2006/09/20/problem-eight/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sricciar01.wordpress.com&amp;blog=368383&amp;post=25&amp;subd=sricciar01&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><font size="1"><strong>Problem:</strong> You have to hit a character 3 times before it dies</font></p>
<p><font size="1"><strong>Solution:<br />
</strong></font><font size="1">Start with problem four<br />
</font><font size="1">Then delete everything from the object being destroyed and start with this-</font></p>
<p><font size="1"><strong>Create Event:</strong> set the number of lives to 3</font><font size="1"><br />
<strong>Collision Event with object obj_bullet:</strong> set the number of lives relative to -1, for other object: destroy the instance, If lives are equal to 0, change the instance into object obj_explosion, yes performing events</font></p>
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		<title>Problem Four</title>
		<link>http://sricciar01.wordpress.com/2006/09/20/problem-four/</link>
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		<pubDate>Wed, 20 Sep 2006 09:29:24 +0000</pubDate>
		<dc:creator>Ricciardi Stefan</dc:creator>
				<category><![CDATA[GameMaker]]></category>

		<guid isPermaLink="false">http://sricciar01.wordpress.com/2006/09/20/problem-four/</guid>
		<description><![CDATA[Problem: When a bullet hits a character, the character explodes and the explodes then disappears.   Solution: Bullet: Create Event: start moving in directions 010000000 with speed set to 4 Collision Event with object obj_plane: destroy the instance Object Being Hit: Collision Event &#8230; <a href="http://sricciar01.wordpress.com/2006/09/20/problem-four/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sricciar01.wordpress.com&amp;blog=368383&amp;post=24&amp;subd=sricciar01&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><font size="1"><strong>Problem:</strong> When a bullet hits a character, the character explodes and the explodes then disappears.  </font><font size="1"> </font></p>
<p><font size="1"><strong>Solution:</strong></font></p>
<p><font size="1"><strong>Bullet:</strong></font><font size="1"><br />
<strong>Create Event:</strong> start moving in directions 010000000 with speed set to 4<br />
<strong>Collision Event with object obj_plane:</strong> destroy the instance</font></p>
<p><font size="1"><strong><font size="1">Object Being Hit:</font></strong><font size="1"><strong><br />
</strong></font><font size="1"><strong>Collision Event with object obj_bullet:</strong> set the number of lives relative to -1, change the instance into object obj_explosion, yes performing events, destroy the instance</font><font size="1"> </font></font></p>
<p><font size="1"><font size="1"><font size="1"><strong>Explosion:<br />
</strong></font><font size="1"><strong>Collision Event with object obj_bullet:</strong> for all obj_explosion: destroy the instance<br />
</font><font size="1"><strong>Other Event:</strong> Animation End: destroy the instance</font></font></font></p>
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		<title>Problem Eleven</title>
		<link>http://sricciar01.wordpress.com/2006/09/18/problem-eleven-2/</link>
		<comments>http://sricciar01.wordpress.com/2006/09/18/problem-eleven-2/#comments</comments>
		<pubDate>Mon, 18 Sep 2006 03:27:09 +0000</pubDate>
		<dc:creator>Ricciardi Stefan</dc:creator>
				<category><![CDATA[GameMaker]]></category>

		<guid isPermaLink="false">http://sricciar01.wordpress.com/2006/09/18/problem-eleven-2/</guid>
		<description><![CDATA[Porblem: Push a rock.  Solution:  Object Pushing: Keyboard Event for &#60;Right&#62; Key: move relative to position (4,0) Object Being Pushed:  Alarm Event for alarm 0: start moving in directions 000010000 with speed set to 0 Collision Event with object obj_cricketbat: &#8230; <a href="http://sricciar01.wordpress.com/2006/09/18/problem-eleven-2/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sricciar01.wordpress.com&amp;blog=368383&amp;post=23&amp;subd=sricciar01&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><font size="1"><font size="1"><strong>Porblem: </strong>Push a rock.<strong> </strong></font></font></p>
<p><font size="1"><font size="1"><strong>Solution: </strong></font></font><font size="1"><font size="1"> </font></font></p>
<p><font size="1"><font size="1"><strong>Object Pushing:</strong></font></font><font size="1"><font size="1"><br />
<strong>Keyboard Event for &lt;Right&gt; Key: </strong>move relative to position (4,0)</font></font></p>
<p><font size="1"><font size="1"><strong>Object Being Pushed: <br />
</strong><strong>Alarm Event for alarm 0:</strong> start moving in directions 000010000 with speed set to 0<br />
<strong>Collision Event with object obj_cricketbat:</strong> if expression obj_cricketbat.direction=0 is true, if position (24,0) is collision free for Only solid objects, move relative to position (10,0), start moving in directions 000001000 with speed set to 2, set Alarm 0 to 1.5</font></font></p>
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		<title>Problem Five</title>
		<link>http://sricciar01.wordpress.com/2006/09/14/problem-five/</link>
		<comments>http://sricciar01.wordpress.com/2006/09/14/problem-five/#comments</comments>
		<pubDate>Thu, 14 Sep 2006 03:20:26 +0000</pubDate>
		<dc:creator>Ricciardi Stefan</dc:creator>
				<category><![CDATA[GameMaker]]></category>

		<guid isPermaLink="false">http://sricciar01.wordpress.com/2006/09/14/problem-five/</guid>
		<description><![CDATA[Problem: Make one object follow another object    Solution:  For the ball that is leading the other ball:  Create Event: set speed to 2 and direction to random(360) Other Event: Outside Room: move to a random position with hor snap 0 and &#8230; <a href="http://sricciar01.wordpress.com/2006/09/14/problem-five/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sricciar01.wordpress.com&amp;blog=368383&amp;post=20&amp;subd=sricciar01&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><font size="1"><strong>Problem: </strong>Make one object follow another object  <strong> </strong></font></p>
<p><font size="1"><strong>Solution: </strong></font><font size="1"> </font></p>
<p><font size="1"><strong>For the ball that is leading the other ball: </strong></font><font size="1"><br />
</font><font size="1"><strong>Create Event: </strong>set speed to 2 and direction to random(360)</font><font size="1"><br />
</font><font size="1"><strong>Other Event:</strong> Outside Room: move to a random position with hor snap 0 and vert snap 0</font><font size="1"> </font></p>
<p><font size="1"><strong>For the ball that is following:</strong></font><font size="1"><br />
</font><font size="1"><font size="1"><strong>Step Event:</strong> start moving in the direction of position (spr_ballblue.x,spr_ballblue.y) with speed 2</font></font></p>
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		<title>Problem One</title>
		<link>http://sricciar01.wordpress.com/2006/09/13/problem-one/</link>
		<comments>http://sricciar01.wordpress.com/2006/09/13/problem-one/#comments</comments>
		<pubDate>Wed, 13 Sep 2006 07:19:31 +0000</pubDate>
		<dc:creator>Ricciardi Stefan</dc:creator>
				<category><![CDATA[GameMaker]]></category>

		<guid isPermaLink="false">http://sricciar01.wordpress.com/2006/09/13/problem-one/</guid>
		<description><![CDATA[Problem: A ball bounces around a room and the direction is random. When the demo starts you cant predict which way the ball will go. When the ball hits the wall you cant predict in which direction the ball will go   Solution:  &#8230; <a href="http://sricciar01.wordpress.com/2006/09/13/problem-one/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sricciar01.wordpress.com&amp;blog=368383&amp;post=18&amp;subd=sricciar01&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><font size="1"><strong>Problem:</strong><em> </em>A ball bounces around a room and the direction is random. When the demo starts you cant predict which way the ball will go. When the ball hits the wall you cant predict in which direction the ball will go  </font></p>
<p><font size="1"><strong>Solution<em>:</em> </strong></font><font size="1"> </font></p>
<p><font size="1"><strong>Create Event: </strong>start moving in directions 111101111 with speed set relative to 7, set speed to 7 and direction to random(room_width)</font><font size="1"><br />
</font><font size="1"><strong>Collision Event with object obj_wall: </strong>bounce not precisely against solid objects, move to a random position with hor snap 6 and vert snap 100, set speed to 7 and direction to random(room_height)</font></p>
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		<title>Problem Ten</title>
		<link>http://sricciar01.wordpress.com/2006/09/13/problem-ten/</link>
		<comments>http://sricciar01.wordpress.com/2006/09/13/problem-ten/#comments</comments>
		<pubDate>Wed, 13 Sep 2006 06:48:21 +0000</pubDate>
		<dc:creator>Ricciardi Stefan</dc:creator>
				<category><![CDATA[GameMaker]]></category>

		<guid isPermaLink="false">http://sricciar01.wordpress.com/2006/09/13/problem-ten/</guid>
		<description><![CDATA[Problem: A character jumps off a platform, and return under the infkuence of gravity &#8211; you cannot jump from midair   Solution: Step Event: if expression place_empty(x,y+1) is true, set the gravity to 1 in direction 270, else, set the gravity &#8230; <a href="http://sricciar01.wordpress.com/2006/09/13/problem-ten/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sricciar01.wordpress.com&amp;blog=368383&amp;post=17&amp;subd=sricciar01&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><font size="1"><strong>Problem:</strong> A character jumps off a platform, and return under the infkuence of gravity &#8211; you cannot jump from midair  </font></p>
<p><font size="1"><strong>Solution:</strong></font></p>
<p><font size="1"><strong>Step Event:</strong> if expression place_empty(x,y+1) is true, set the gravity to 1 in direction 270, else, set the gravity to 0 in direction 0<br />
</font><font size="1"><strong>Collision Event with object obj_weetbix:</strong> set the vertical speed to 0</font><font size="1"><br />
</font><font size="1"><strong>Keyboard Event for &lt;Left&gt; Key:</strong> move relative to position (-4,0)</font><font size="1"><br />
</font><font size="1"><strong>Keyboard Event for &lt;Up&gt; Key:</strong> if relative position (0,1) is not collision free for Only solid objects, set the vertical speed to -15</font><font size="1"> </font></p>
<p><font size="1"><strong>Keyboard Event for &lt;Right&gt; Key: </strong>move relative to position (4,0)</font></p>
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		<title>Problem Six</title>
		<link>http://sricciar01.wordpress.com/2006/09/13/problem-six/</link>
		<comments>http://sricciar01.wordpress.com/2006/09/13/problem-six/#comments</comments>
		<pubDate>Wed, 13 Sep 2006 06:39:09 +0000</pubDate>
		<dc:creator>Ricciardi Stefan</dc:creator>
				<category><![CDATA[GameMaker]]></category>

		<guid isPermaLink="false">http://sricciar01.wordpress.com/2006/09/13/problem-six/</guid>
		<description><![CDATA[Problem: A ball goes through a goal and the score goes up by one&#8230;the score does not go up if the ball misses the goal Solution: Step Event: if expression y&#60;0 is true, set the score relative to 1, destroy &#8230; <a href="http://sricciar01.wordpress.com/2006/09/13/problem-six/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sricciar01.wordpress.com&amp;blog=368383&amp;post=16&amp;subd=sricciar01&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><font size="1"><strong>Problem: </strong>A ball goes through a goal and the score goes up by one&#8230;the score does not go up if the ball misses the goal</font></p>
<p><font size="1"><strong>Solution:</strong></font></p>
<p><font size="1"><strong>Step Event:</strong> if expression y&lt;0 is true, set the score relative to 1, destroy the instance, create instance of object obj_ball at position (304,224)<br />
</font><font size="1"><strong>Collision Event with object obj_wall:</strong> destroy the instance, create instance of object obj_ball at position (304,224)</font><font size="1"> </font><font size="1"><strong> <br />
</strong></font><font size="1"><strong>Other Event: Outside Room:</strong> move to position (304,224), start moving in directions 000010000 with speed set to 0</font><font size="1"> </font><font size="1"><strong> <br />
</strong></font><font size="1"><strong>Key Press Event for &lt;Up&gt; Key:</strong> set speed to 10 and direction to 45+random(90)</font></p>
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